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The Companions are one of the factions you can join during your adventures in Skyrim. If you"re a sworn swordsman or fighter in general, you"ll definitely want to head over to Whiterun"s Jorrvaskr and speak with the leader Kodlak to become a part of this group.
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However, like any faction, they have a well-kept secret. Some of the members are actually werewolves who worship the Daedric Prince Hircine and fight against the werewolf hunting Silver Hands. While their story is a central one to any playthrough of Skyrim, there are a few plot holes and details that don"t make a lot of sense with the Companions. Here are 10 of them.
The Companions claim that they have no leader, not since Ysgramor. While that might be true in mere titles, there"s still clearly people who are lower in the ranks and those who are obviously in charge of the operations. So, even if they state to have no official leader, it"s safe to assume that Kodlak has a very central role in the operations of the faction.
In fact, it"s ultimately him that we get sent to since he needs to approve our membership. If he was no leader at all, his input wouldn"t matter at all, which makes their whole statement about having no true leader a mere formality.
Once upon a time, the Companions worked as mercenaries of sorts. However, this would accidentally pit them against each other when they were hired for the opposing sides of wars and political conflicts. After this incident, the Companions swore to never partake in such conflicts ever again and claim to be apolitical.
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This is, however, a bit of a stretch. It"s virtually impossible for them to remain neutral in Skyrim, especially since Kodlak has a pretty impressive political sway within most of Skyrim"s holds. It would seem the faction"s aspirations of being neutral haven"t exactly become true with how important Kodlak"s word is.
When we first arrive in Whiterun, without knowing anything about the Companions, it"s likely you"ll randomly get stopped by Aela the Huntress and be accused of not helping her. If you didn"t notice, she and a few other Companions were fighting a giant outside of the city, but this event is actually easy to miss.
Still, Aela will deliberately seek you out and blame you for not helping her and her friends. In general, the Companions will initially dislike you if you don"t partake in the battle, even if you don"t notice it, which is a bit unfair towards just any random stranger.
The fun thing about the Companions is that even though they live within the walls of Whiterun, they somehow consider themselves and their allies to be above the laws of the city. In fact, if you break the law within Whiterun and anger the guards, the Companions will always fight on your side and protect you.
You would imagine that this would be a very unwise thing to do for a faction that relies on Whiterun"s protection to run its basic operations from Jorrvaskr, but guards don"t even bat an eye to this. Obviously, if you turn into a werewolf, the Companions will also defend you no matter what.
In order to become a werewolf, you need to join the Companions. However, the perks of this attribute aren"t that significant and you lose your bonus from getting a good night"s rest. Therefore, there"s no real motivation to want to be a werewolf in the first place.
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Unfortunately, you need to make the choice of being afflicted by lycanthropy if you want to finish the full questline for the Companions, which is a bit annoying and weird. Why can"t we help Kodlak and the others without beast blood? We"re never given proper reasoning, simply forced into making a choice where needed.
We already established that the Companions don"t really seem to care about Whiterun"s laws and regulations. However, if the Jarl is at all well-informed on them, he should know by now that the Companions have a dark secret related to werewolves.
What kind of a Jarl wouldn"t suspect that and most importantly wouldn"t notice people going into the Underforge regularly? Balgruuf is painted as one of the smarter leaders within Skyrim, yet it feels like he"s too forgiving towards the Companions and doesn"t seem to notice the issues at hand.
The Companions were first established as an army of sorts that marched against the Snow Elves in order to earn vengeance after a massacre of humans by their hands known as the Night of Tears. When the Snow Elves were defeated, the Companions achieved their mission and stood for human supremacy.
This policy changed later, but it makes little sense that it did. If the faction was born on the basis of defending humanity against elves, why are people like Athis allowed to be members of the Companions? Granted, he"s no Snow Elf, but it"s an unexplained decision nonetheless.
Kodlak is a character with many inherent flaws. Namely, he"s apparently contracted a disease known as Rot, despite werewolves not being able to contract any diseases. This shouldn"t be possible, yet this plot point is what drives the main quest for the most part, as Kodlak wants to get rid of his beast blood in order to die and go to Sovngarde instead of Hircine"s hunting grounds.
Another detail that makes no sense is how he accepts the Dragonborn as a member after claiming he saw them save him in a dream. Dreams aren"t trustworthy, however, and he seems to blindly trust us almost immediately.
Eorlund is considered the most capable smith in the entire province of Skyrim. Many speak of how he manipulated the legendary Skyforge the create incredible armor and weapons. While he"s not a member of the Companions, he works hard to provide them with gear.
This is strange, considering that Eorlund is a devout supporter of the Stormcloaks, who despise Imperials and Dark Elves. Yet, the Companions accept just about anyone into their ranks, including Athis and Ria who are both from species the Stormcloaks directly oppose to.
After the main quest of the faction is complete, either Farkas or Vilkas will approach you for a personal quest known as Purity. This quest will have either of them cure themselves of the beast blood. For Vilkas this makes sense, but for Farkas it doesn"t.
As we speak with him, it"s evident he likes his beast form, saying he much prefers an approach based on strength and fighting rather than talking and thinking. For him to suddenly want to get rid of his werewolf form is really out of character, and the quest should have only been available for Vilkas to really make sense.
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