You are watching: What does the analog button do on a playstation 2 controller
The conventional PS2 controller has 15 buttons; every one of them, other than for Analog, Start and Select space analog. They include:
four buttons arranged together a directional pad on the height leftAnalog, Start and Select buttons in the optimal middlefour activity buttons ~ above the optimal righttwo action buttons ~ above the former lefttwo action buttons top top the former rightone analog joystick on the optimal leftone analog joystick ~ above the peak right
Although each button can be configured to do a details and distinctive action, castle all work-related on the very same principle. Each button has a tiny curved disk attached to its bottom. This disk is really conductive. As soon as the switch is depressed, the disc is pushed versus a slim conductive strip mounted on the controller"s circuit board. If the button is pressed lightly, the bottom component of the curved disk is all the touches the strip, boosting the level the conductivity slightly. Together the switch is pressed harder, much more of the disk come into call with the strip, gradually increasing the level of conductivity. This varying degree of conductivity provides the buttons pressure-sensitive!
PS2 controllers additionally have 2 analog joysticks. This joysticks occupational in a fully different way from the buttons defined above. Two potentiometers, change resistors, space positioned at right angles to every other listed below the joystick. Present flows constantly through each one, yet the lot of present is determined by the amount of resistance. Resistance is raised or decreased based on the position of the joystick. By surveillance the calculation of every potentiometer, the PS2 deserve to determine the specific angle at which the joystick is gift held, and also trigger the ideal response. In games that assistance them, analog features such together these enable for amazing regulate over gameplay.
Another feature of the twin Shock 2 controller, actually the reason for its name, is force feedback. This attribute provides a tactile stimulation to details actions in a game. For example, in a gyeongju game, you could feel a jarring vibration as your vehicle slams into the wall.
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Force feedback is actually achieved through the use of a an extremely common device, a simple electric motor. In the dual Shock 2 controller, two electric motors are used, one housed in each handgrip. The tower of each motor stop an unbalanced weight. When power is gave to the motor, that spins the weight. Due to the fact that the weight is unbalanced, the engine tries to wobble. But due to the fact that the engine is securely placed inside the controller, the wobble translates right into a shuddering vibration of the controller itself.